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🎲 Effort – Quick Reference

Effort lets you push when things matter.


🛠 Spending Effort (Once per Roll)

  • 1 Effort (after roll): +1 → Use if you miss by exactly 1

  • 2 Effort (before roll): Advantage → Roll 3d12, keep best 2

  • 3 Effort (after roll): Retro-Advantage → Roll a 3rd die after the fact, keep best 2


🎯 Success Tiers (±8)

  • Improved Success: DC +8
  • Success: Meet or beat DC
  • Failure: Miss by 1–7
  • Dismal Failure: Miss by 8+

🎂 Birth-Month Doubles (Flavor)

On a straight 2d12 roll only: - Double your birth month → result improves by one tier

Rare, fun, and never required.


🧠 Other Uses

  • Flashbacks cost 2 Effort
  • Some Gifts may use or modify Effort

Effort gives you control over when failure matters.