Glamour — Phantasm¶
Phantasm is the Glamour Method concerned with internalized false perception. Instead of creating an external illusion, the target's own mind fills in the details. Phantasms are subtler, harder to disprove, and ethically darker.
Threads (Phantasm)¶
- Harass
- False Absence
- Induced Fear
- False Pursuit
Base Ka Cost (Phantasm)¶
| Phantasm Severity | Base Ka |
|---|---|
| Minor distraction | 2 |
| Persistent interference | 4 |
| Intense phantasm | 6 |
| Overwhelming phantasm | 8 |
Targeting Multiple Minds¶
Phantasms may affect multiple minds using Group TD rules.
Apply the Group TD modifier based on number of targets.
Ka cost increases for group size.
Impact Conversion (Harass)¶
Harass resolves as an attack using Impact.
Instead of damage:
-
each Impact level applies a penalty
-
Conditions, action misuse, or disruption are common results
Harass does not deal physical harm.
Sensory Scope¶
Phantasms typically affect:
-
vision
-
emotion
-
expectation
Adding additional sensory channels:
-
+1 Ka per added sense
-
+1 TD per added sense
Duration¶
Phantasms persist as long as belief holds.
| Duration | Modifier |
|---|---|
| Momentary | +0 |
| One scene | +1 Ka |
| Extended | +3 Ka |
| Ongoing | Requires maintenance |
Burn¶
Burn may be taken to:
-
force belief past doubt
-
suppress resistance for one exchange
-
intensify Impact for Harass
Burn creates emotional fallout.
Failure¶
Phantasms fail when:
-
the target receives contradictory input
-
emotional tone breaks
-
attention is forcibly redirected
Targets often remember something being wrong.