Alchemy Threads¶
Threads are specific techniques and preparations within a Method. Each Thread represents a particular approach to alchemical practice that the character has learned, practiced, and internalized.
Cost: 5 XP each
Purchasing a Thread requires: - the associated Method as a prerequisite - any Thread prerequisites listed on the individual Thread - narrative access — training, study, or guided practice
Threads are similar in power to Gifts. Some Threads unlock more advanced Threads within the same Method. A character must have at least 2 Threads in a Method before purchasing a new Method.
Preparation Format¶
Every preparation follows a standard format to ensure consistent rulings at the table. If a preparation cannot be described cleanly in this format, it is probably drifting toward spellcasting.
- Name
- Method
- Intent (what problem it solves)
- Application (ingested, injected, applied, inhaled, etc.)
- Onset (immediate, delayed, gradual)
- Primary Effect
- Duration
- Lifecycle Sensitivity (how Fresh vs. Degraded changes it)
- Common Side Effects
- Dependency / Aberration Notes
- GM Notes (what can go wrong)
Threads by Method¶
Adrenal Surge Draught¶
Method: Stimulation
Intent: Push the body into extreme output for a short time.
Application: Ingested (liquid or gel)
Onset: Seconds
Primary Effect: For the duration, the subject:
- ignores penalties from fatigue and pain
- gains a noticeable increase in physical output (speed, force, reaction)
Duration: One combat or a few minutes
Lifecycle Sensitivity:
- Fresh: strong effect, predictable crash
- Stable: reliable
- Degraded: violent overstimulation, tremors, loss of control
Common Side Effects:
- severe exhaustion afterward
- shaking hands
- disorientation
Dependency / Aberration: Repeated use leads to reliance on artificial adrenaline regulation.
GM Notes: This does not make the subject stronger forever. It borrows capability and demands repayment.
Breath of the Deep¶
Method: Adaptation
Intent: Alter respiration and circulation to function in hostile environments.
Application: Ingested (thin, bitter draught)
Onset: 15–30 minutes
Primary Effect: The subject adapts to one condition chosen at preparation:
- thin air
- smoke
- underwater breathing (limited)
- choking fumes
This does not grant immunity. It allows survival where it would otherwise fail.
Duration: Several hours
Lifecycle Sensitivity:
- Fresh: smooth adaptation
- Stable: effective but tiring
- Degraded: labored breathing, panic responses
Common Side Effects:
- chest tightness
- dizziness
- altered voice or breathing patterns
Dependency / Aberration: Long-term use can permanently alter breathing mechanics or oxygen needs.
GM Notes: The body remembers how it learned to breathe.
Chameleon Veil¶
Method: Mimicry
Intent: Temporarily mimic adaptive coloration and visual blending.
Application: Applied salve or ingested draught
Onset: 5–10 minutes
Primary Effect: For the duration:
- skin tone subtly shifts to match surroundings
- outlines soften and movement becomes harder to track
- observers find it easier to overlook the subject
This is not invisibility. It alters perception through biological adaptation.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: smooth, responsive blending
- Stable: muted but effective
- Degraded: patchy discoloration, delayed response
Common Side Effects:
- skin discoloration after effect ends
- sensitivity to light
- mild disorientation
Dependency / Aberration: Repeated use risks permanent pigmentation changes or identity distress.
GM Notes: Chameleon Veil makes hiding feel natural—and being seen unsettling.
Chimeric Gland Extract¶
Method: Mimicry
Intent: Temporarily express a biological trait from another organism.
Application: Injection or ingestion
Onset: Minutes
Primary Effect: Grants a single borrowed trait, such as:
- adhesive secretion
- venom analog
- enhanced scent
- hardened skin patches
Duration: One scene to one hour
Lifecycle Sensitivity:
- Fresh: controlled expression
- Stable: limited or muted
- Degraded: partial integration, mutation risk
Common Side Effects:
- rejection response
- localized mutation
- lingering physical marks
Dependency / Aberration: Very high. Mimicry is never "clean."
GM Notes: This is where Alchemy starts to scare people.
Disruption Serum¶
Method: Disruption
Intent: Interfere with coordination and focus.
Application: Ingested, injected, or aerosolized
Onset: Seconds to a minute
Primary Effect:
- impaired coordination
- slowed reactions
- difficulty maintaining actions
In combat, this often translates to Conditions or action misuse, not damage.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: precise effect
- Stable: messy interference
- Degraded: cascading neurological effects
Common Side Effects:
- vertigo
- nausea
- sensory mismatch
Dependency / Aberration: High risk of lasting neurological disruption.
GM Notes: This is control through dysfunction, not harm.
Focus Ignition Compound¶
Method: Stimulation
Intent: Hyper-focus the nervous system for precision and clarity.
Application: Ingested or inhaled vapor
Onset: 30–60 seconds
Primary Effect: For the duration:
- heightened focus and reaction
- reduced distraction
- improved fine motor control under stress
Emotion and empathy are muted during effect.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: razor clarity
- Stable: clean focus
- Degraded: tunnel vision, fixation, obsessive behavior
Common Side Effects:
- headaches
- emotional flattening
- irritability afterward
Dependency / Aberration: Repeated use risks long-term attention issues and emotional blunting.
GM Notes: This is excellent for tense, delicate work and terrible for social situations.
Hardskin Tonic¶
Method: Adaptation
Intent: Increase tolerance to physical harm by altering skin and connective tissue response.
Application: Ingested over time (thick tonic)
Onset: 10–30 minutes
Primary Effect: For the duration:
- skin toughens and bruises less easily
- minor impacts and abrasions are reduced or ignored
- pain response to blunt force is dampened
This does not stop serious injury. It shifts the threshold.
Duration: Several hours
Lifecycle Sensitivity:
- Fresh: flexible resilience
- Stable: noticeable toughness
- Degraded: stiffening, reduced mobility
Common Side Effects:
- tight or itchy skin
- reduced tactile sensitivity
- discomfort when bending or twisting
Dependency / Aberration: Repeated use may lead to permanent thickening, scarring, or reduced sensation.
GM Notes: Hardskin makes characters harder to hurt, but also harder to feel.
Inertia Philter¶
Method: Suppression
Intent: Suppress reflexes and urgency, making action feel slow and effortful.
Application: Ingested or injected
Onset: Seconds to a minute
Primary Effect: For the duration:
- reflexive actions are delayed
- initiative and responsiveness are reduced
- emotional urgency is flattened
In combat, this often manifests as delayed or misused actions, not paralysis.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: controlled suppression
- Stable: sluggish but functional
- Degraded: severe disorientation, loss of balance
Common Side Effects:
- vertigo
- frustration or irritability
- lingering heaviness
Dependency / Aberration: Long-term use can blunt motivation and drive.
GM Notes: Inertia doesn't stop action. It makes everything feel like a bad idea.
Mindfog Tincture¶
Method: Disruption
Intent: Interfere with concentration, memory, and decision-making.
Application: Ingested
Onset: 30–60 seconds
Primary Effect: For the duration:
- thoughts become slow or tangled
- maintaining focus is difficult
- complex decisions feel overwhelming
In combat or tense situations, this may cause:
- delayed reactions
- forgotten intentions
- poor tactical choices
Duration: One scene
Lifecycle Sensitivity:
- Fresh: mild cognitive haze
- Stable: pronounced confusion
- Degraded: disorientation, panic, emotional instability
Common Side Effects:
- headaches
- irritability
- fragmented memory
Dependency / Aberration: Repeated use may lead to lasting attention deficits or emotional volatility.
GM Notes: Mindfog doesn't erase thoughts. It buries them under static.
Numbing Salve¶
Method: Suppression Intent: Mask pain and reduce shock without healing injury. Application: Applied directly to skin or wound site Onset: 1–2 minutes Primary Effect: - Pain is significantly reduced - Penalties from injury may be ignored temporarily Duration: One scene Lifecycle Sensitivity: - Fresh: clean, effective - Stable: normal masking - Degraded: pain rebounds sharply when it wears off Common Side Effects: - delayed realization of injury severity - stiffness - loss of fine sensation Dependency / Aberration: Chronic use dulls natural pain response.
GM Notes: This is dangerous because it makes bad decisions easier.
Obscurity Balm¶
Method: Suppression
Intent: Dull pain, panic, and shock to allow continued function.
Application: Applied directly to skin, wound site, or pressure points
Onset: 1–2 minutes
Primary Effect: For the duration:
- pain is significantly reduced
- penalties from shock, fear, or acute injury are muted
- the subject remains functional despite trauma
This does not heal damage or prevent worsening injury.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: clean suppression, clear return of sensation
- Stable: effective masking
- Degraded: delayed pain surge when effect ends
Common Side Effects:
- stiffness
- delayed reaction to injury
- emotional dulling
Dependency / Aberration: Repeated use dulls natural pain responses and risk awareness.
GM Notes: Caligo makes bad decisions easier and consequences harder to notice.
Overdrive Catalyst¶
Method: Stimulation
Intent: Sustain intense effort longer than the body should allow.
Application: Injection or inhalant
Onset: 1–2 minutes
Primary Effect: For the duration:
- fatigue accumulates more slowly
- sustained exertion (running, climbing, fighting) is possible far beyond normal limits
- penalties from long-term strain are delayed, not removed
Duration: Several minutes to one scene
Lifecycle Sensitivity:
- Fresh: extended endurance with clean collapse
- Stable: functional but harsh recovery
- Degraded: muscle spasms, coordination loss mid-use
Common Side Effects:
- muscle damage
- dehydration
- delayed onset pain
Dependency / Aberration: Long-term use causes chronic exhaustion cycles and burnout.
GM Notes: This preparation is about lasting, not hitting harder.
Serpent's Kiss¶
Method: Mimicry
Intent: Mimic venomous secretion for offensive or deterrent use.
Application: Ingested or injected
Onset: Several minutes
Primary Effect: For the duration:
- the subject produces a toxic saliva or glandular secretion
- bites, scratches, or deliberate application can deliver venom-like effects
- potency depends on preparation quality
This is not a spell-like poison. It is a biological function.
Duration: One scene
Lifecycle Sensitivity:
- Fresh: predictable toxicity
- Stable: effective but inconsistent
- Degraded: self-poisoning risk, erratic potency
Common Side Effects:
- burning sensation in mouth or glands
- nausea
- altered taste and smell
Dependency / Aberration: High risk. Repeated use may permanently alter glands, teeth, or saliva.
GM Notes: Serpent's Kiss blurs the line between tool and body.
Sleep Draught¶
Method: Suppression
Intent: Induce sleep, unconsciousness, or deep lethargy.
Application: Ingested or inhaled vapor
Onset: 30 seconds to several minutes (dose dependent)
Primary Effect: The subject becomes:
- drowsy, then unconscious, or
- profoundly slowed and unresponsive
This is not paralysis. It suppresses alertness and awareness.
Duration: Minutes to hours
Lifecycle Sensitivity:
- Fresh: predictable onset and recovery
- Stable: heavy lethargy
- Degraded: erratic sleep cycles, confusion on waking
Common Side Effects:
- grogginess
- memory gaps
- slowed reactions after waking
Dependency / Aberration: Frequent use disrupts natural sleep and circadian regulation.
GM Notes: Sleep Draught is safer than blunt trauma and far more socially acceptable… until it isn't.
Spider's Gift¶
Method: Mimicry
Intent: Borrow adhesive and climbing traits from arachnids.
Application: Ingested or injected
Onset: 1–2 minutes
Primary Effect: For the duration:
- hands and feet exude a faint adhesive secretion
- the subject can cling to walls, ceilings, and rough surfaces
- grip strength and stability are dramatically improved
This does not grant perfect control; slipping is still possible.
Duration: One scene to one hour
Lifecycle Sensitivity:
- Fresh: clean adhesion, controlled release
- Stable: strong grip, residue left behind
- Degraded: uncontrolled sticking, difficulty releasing
Common Side Effects:
- skin irritation
- difficulty handling delicate objects
- faint web-like residue on skin
Dependency / Aberration: Repeated use may cause permanent gland changes or unwanted secretion.
GM Notes: Spider's Gift is useful until you need to let go.
Tremor Draft¶
Method: Disruption Intent: Interfere with fine motor control and bodily steadiness Application: Ingested or injected Onset: Seconds Primary Effect: For the duration: - hands shake and muscles twitch - fine manipulation becomes difficult - precise actions are unreliable In combat, this often results in: - penalties to attacks requiring precision - dropped items - misused or delayed actions Duration: One scene Lifecycle Sensitivity: - Fresh: localized tremors, predictable effect - Stable: generalized shaking - Degraded: spasms, loss of balance, occasional collapse Common Side Effects: - muscle soreness - jaw clenching - lingering weakness Dependency / Aberration: Repeated use risks chronic tremors or nerve damage.
GM Notes: Tremor Draft doesn't stop action. It makes competence unreliable.
Verdant Balance¶
Method: Adaptation Intent: Increase resistance to toxins, disease, and environmental stressors. Application: Ingested over several doses Onset: Gradual (over an hour or more) Primary Effect: For the duration: - improved resistance to poison and illness - reduced severity of ongoing effects - faster recovery from exposure This does not cure conditions. It reshapes how the body reacts. Duration: One day Lifecycle Sensitivity: - Fresh: strong, stable resistance - Stable: reliable protection - Degraded: uneven resistance, strange reactions Common Side Effects: - changes in appetite - unusual body odors - altered waste or perspiration Dependency / Aberration: Repeated use can permanently shift metabolism or immune response.
GM Notes: This preparation makes survival easier and normal life stranger.
Verdant Resilience Tonic¶
Method: Adaptation Intent: Increase tolerance to an environmental stressor. Application: Ingested Onset: 10–30 minutes Primary Effect: The subject gains increased tolerance to a specific condition: - cold - heat - thin air - toxins (chosen at preparation) Duration: Several hours Lifecycle Sensitivity: - Fresh: best adaptation - Stable: effective - Degraded: partial adaptation with physiological distortion Common Side Effects: - altered metabolism - unusual cravings - skin or eye changes Dependency / Aberration: Repeated use may permanently shift baseline tolerance.
GM Notes: Adaptation does not grant immunity. It buys margin.
Vertigo Smoke¶
Method: Disruption Intent: Disorient spatial awareness and balance. Application: Inhaled vapor or aerosol Onset: Immediate upon exposure Primary Effect: For the duration: - sense of up and down becomes unreliable - movement feels unstable - rapid turns or sudden motion are difficult In combat, this often manifests as: - slowed movement - difficulty repositioning - hesitation or misjudged distances Duration: One scene or until clear air is reached Lifecycle Sensitivity: - Fresh: controlled disorientation - Stable: strong imbalance - Degraded: nausea, vomiting, incapacitation Common Side Effects: - headaches - lingering dizziness - visual distortion Dependency / Aberration: Frequent exposure can cause long-term balance disorders.
GM Notes: Vertigo Smoke is especially dangerous in confined or elevated spaces.
See Alchemy Progression for Method and Thread costs, prerequisites, and the Breakthrough system.