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Equipment Tables

Weapons

Notes

  • Force represents the weapon's contribution to Impact generation.
  • Brawn and Precision tags indicate compatibility with those Gifts, not bonuses themselves.
  • "1–2 Handed" weapons are Awkward when used one-handed.
  • Knife is Force 0 by design.
Weapon Skill Force Tags Load Price (sc)
Unarmed Unarmed 0 Light
Improvised Object Melee 0 Fragile, Awkward Standard
Knife / Dagger Melee 0 Precision, Concealable Light 1
Club Melee 1 Standard 1
Hand Axe Melee 1 Brawn, Hook Standard 3
Spear Melee 2 Reach, Versatile, 1–2 Handed Standard 4
Short Sword Melee 1 Precision Standard 6
Arming Sword Melee 2 Versatile, 1–2 Handed Standard 10
Long Sword Melee 2 Versatile, 1–2 Handed Standard 12
Great Sword Melee 3 Brawn, Two-Handed, Awkward Heavy 20
Mace Melee 2 Brawn Standard 8
War Hammer Melee 2 Brawn, Piercing Standard 9
Polearm Melee 3 Reach, Brawn, Two-Handed, Awkward Heavy 18
Staff Melee 1 Reach, Versatile, 1–2 Handed Standard 2
Sling Ranged 1 Concealable Light 1
Short Bow Ranged 2 Two-Handed Standard 12
Long Bow Ranged 3 Two-Handed, Awkward Heavy 18
Crossbow Ranged 3 Piercing, Two-Handed, Slow Heavy 20

Armour

Notes

  • Armour absorbs Impact after conversion.
  • Track absorbed Impact per suit.
  • Broken armour provides no absorption until repaired.
Armour Category Impact Absorption Durability Load Tags Price (sc)
Padded Gambeson Light 1 3 Light 20
Leather Armour Light 1 3 Standard 35
Chain Shirt Light 1 3 Standard 40
Mail Hauberk Light 1 3 Heavy 60
Lamellar Heavy 2 4 Heavy 90
Brigandine Heavy 2 4 Heavy 120
Plate Harness Heavy 2 4 Heavy Awkward 200

Shields

Notes

  • Shields add to defense rolls, not Impact absorption.
  • Shields replace Evasion if untrained.
  • Trained shield use stacks with Evasion.
Shield Defense Bonus Load Tags Price (sc)
Buckler +1 Light 5
Small Shield +2 Standard 12
Large Shield +4 Heavy Awkward 25
Tower Shield +4 Heavy Cover, Awkward 40

Gear

Notes

  • Load reflects visibility and encumbrance, not just weight.
  • "Light" items are assumed concealable unless noted otherwise.
Item Load Tags Notes Price (sc)
Backpack Standard Required for carrying multiple items 2
Bedroll Standard 1
Blanket Light 1
Cloak Light Weather protection 3
Rope (100', quality) Standard Hemp or equivalent 2
Grappling Hook Standard 2
Lantern Standard Fragile Requires oil 4
Lamp Oil (flask) Light Consumable 6 hours 1
Flint & Steel Light 1
Rations (1 day) Light Consumable 1
Waterskin Light 1
Tool Kit (Trade) Standard Specific to Craft 5
Lockpicks Light Concealable 5
Healer's Kit Standard Consumable Limited uses 8
Tent (2-person) Heavy 12