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Kampanni Character Creation

This page focuses on mechanical and character-facing elements of Kampanni characters. Cultural context, beliefs, and lore are covered in Kampanni Culture and Kampanni Religion.

See also: Kampanni, Kampanni Culture, Kampanni Magic.

Core Traits

Kampanni characters gain the following innate traits: - +1 Cunning
- Flitter: Kampanni can make short, controlled flights and aerial movements without fatigue. Sustained or high-speed flight requires training.
- Spark: Kampanni are born with a live connection to storm-ka. They begin play with Sorcery 1 and Ka 1, and may learn Channeling normally.

Size and Movement

  • Kampanni stand 12–16 inches tall.
  • They occupy very little space, but are extremely light.
  • Ground movement is quick and agile, relying on hops, short glides, and bursts of speed.
  • Short flight is common and instinctive.
  • Long-distance or high-speed flight is rare and requires specialization.

Table Guidance

Kampanni characters are mobile, evasive, and excellent at positioning. They are not built for sustained melee or trading blows.

Wing Types

At character creation, choose a primary wing expression. This is descriptive and may influence narrative options. - Moth Wings: Quiet flight, excellent camouflage, resistance to fatigue.
- Butterfly Wings: Bright coloration, social presence, expressive movement.
- Dragonfly Wings (Rare): Exceptional stamina and speed. Some individuals develop a second wing set later in life.

Wing type does not change base statistics unless a specific ability calls for it.

Kampanni Background Hooks

When creating a Kampanni character, consider: - Which Flight raised you.
- Whether you are a storm-artisan, silkkeeper, scout, story-binder, or trader.
- What event made you leave the sky-road, temporarily or permanently.

These hooks are narrative tools and may unlock future options.

Names

Kampanni names are light, musical, and fluid, much like the people themselves. A name is not a fixed identity but a starting point, something meant to be spoken aloud, shouted over wind, sung in flight songs, or turned into a joke by friends.

Most Kampanni have: - a given name chosen shortly after birth, - and one or more earned names gained later through deeds, embarrassment, skill, or circumstance.

Outsiders often hear only a Kampanni’s given name. Among their own Flight, longer names or nicknames are common and constantly shifting.

Naming Conventions

  • Names favor open vowels, soft consonants, and rhythmic syllables.
  • Hard stops are rare; names are meant to flow on the wind.
  • Names are usually one or two syllables, though earned names can be longer.
  • Names are not strongly gendered, but cultural trends exist.
  • It is normal for a Kampanni to change names at major life moments:
    • after surviving a storm,
    • mastering long-distance flight,
    • joining a new Flight,
    • or earning a reputation (good or bad).

A Kampanni who insists on using only one name for their entire life is quietly considered suspicious.

Male Names

Arel, Basko, Cirin, Davo, Eshka, Faro, Irix, Kavel, Naro, Zeki

Female Names

Asha, Belin, Cysa, Elka, Isha, Liri, Mave, Ressa, Tali, Zira

Earned Names and Epithets

Earned names are often descriptive, ironic, or poetic. They may be added before or after a given name, or replace it entirely within a Flight.

Examples:

  • Zira of the Green Sparks
  • Arel Wind-Tangled
  • Mave Who Fell Twice
  • Faro Lantern-Bearer
  • Cysa Before the Storm

Some earned names are affectionate.
Some are embarrassing.
All of them stick.

A Kampanni may introduce themselves differently depending on the situation:

  • to strangers: their simplest name,
  • to allies: a favored earned name,
  • to rivals: the one that sounds most impressive.

Naming at the Table

For play:

  • Start with a single given name.
  • Let earned names arise naturally through story, failure, or triumph.
  • Gaining a new name is a social reward, not a mechanical one.
  • A Kampanni with many names is assumed to have lived loudly.

“A name is just a ribbon. What matters is how it flies.”

Restrictions and Assumptions

  • Kampanni cannot wear heavy armor.
  • Kampanni weapons and gear are always sized and weighted appropriately.
  • Kampanni magic is evocation-focused. Illusions are not part of their tradition.
  • Kampanni characters are assumed to have basic familiarity with vardos and sky travel.

Future expansions may include: - Advanced flight paths
- Storm-specialist options
- Silk-based gear synergies
- Flight-based reputations

Playing a Kampanni

When creating a Kampanni character, consider:

  • What keeps them moving when others would stop.
  • What they treat as opportunity rather than danger.
  • And what they would abandon without regret if it meant staying aloft.

Playing a Kampanni is about momentum rather than stability. Kampanni characters live in the immediate now, reacting to shifts in wind, mood, and circumstance with instinctive confidence. They are rarely patient in the Fluvarri sense, nor resolute in the Dazhdvog sense. Instead, they excel at improvisation, adaptation, and turning uncertainty into advantage.

At the table, a Kampanni often feels like the character who acts first and figures out the consequences in motion. They thrive when scenes are dynamic, chaotic, or time-sensitive. When plans fall apart, a Kampanni is already halfway into a new one. They notice exits, opportunities, distractions, and leverage that others miss, not because they are wiser, but because they are already thinking ahead to the next beat.

Kampanni magic reinforces this playstyle. Their evocation is not about domination or precision, but about release. Lightning leaps because it wants to. Wind surges because it was waiting for an opening. When you cast spells, describe them as bursts of intent, flashes of inspiration, or sudden pressure changes rather than careful constructions. Kampanni magic feels fast, risky, and alive, even when used for practical ends.

Socially, Kampanni are disarming rather than persuasive. They win people over through charm, humor, spectacle, and shared excitement. They talk easily, move constantly, and treat conversation like a dance rather than a negotiation. Others may underestimate them as unserious or unreliable, only to realize later that the Kampanni has already shifted the situation in their favor.

When roleplaying a Kampanni, consider:
- leaning into quick decisions and bold action,
- using humor, color, and motion as social tools,
- treating danger as something to be outpaced rather than confronted,
- and allowing your character to change direction without apology.

A Kampanni does not endure the world or reshape it slowly. They slip through it, ride its currents, and leave it wondering how they were ever pinned down at all.