(2026.02.12) - This picks up from Planning 0.07.04. Anything new gets added here until I'm ready to start looking at 706
Planning¶
As stuff from this list gets implemented, I'll need to mark it off, but I don't think I want to remove it because it helps remind me where my inspiration came from, and what I'm trying to "recreate".
Meta¶
Add Links, and LOTs of them¶
Find/Replace and Backlinks¶
- ~~Species~~
- ~~People~~
- ~~Factions~~
- ~~Places~~
- ~~Core Concepts~~
- ~~Magic Systems~~
- ~~Skills & Attributes~~
- ~~System Concepts (Effort, Renown, Conditions, Wealth Tiers, etc)~~
- ~~Setting Elements (Grey Sun, Endless Winter, Nine Lives, Legacy, etc)~~
Web Character Sheet (Velloriam)¶
Complete Species Data¶
- ~~Attribute Bumps~~
- ~~Species Gifts~~
- ~~Novice Bump~~
- ~~Review/Export to JSON/PDF~~
- ~~Attribute Point Buy~~
- ~~Relationships (no JSON Files needed)~~
- ~~Fix Motivations~~
Kaernest System¶
See Core System
~~Species Gifts~~¶
~~When you’re ready to start Recovery Gifts or Species Gifts, we can also extend the linter to validate new fields like requirements.species, deprecatedIn, or richer “purchaseModel” patterns like Ka. (Character Sheet stuff)~~
~~Add Complications to Downtime~~¶
~~Gear page detailing magical items~~¶
~~(rings, scepters, wands, scrolls, etc)~~
~~Recovery Gifts?~~¶
~~Sorcery controlling visibility and subtleness~~¶
~~You’re defining a triangle that looks like this:~~ ~~Visibility ↔ Control ↔ Cost~~ ~~Where:~~ - ~~More visible magic can be easier, safer, or cheaper~~ - ~~Less visible magic is harder, subtler, and more demanding~~ - ~~Sorcery determines how much choice a character has along that axis~~ See updated Sorcery Channeling & Ka
Magic¶
- Make sure each magic system has Methods and Threads fleshed out, including Ka and XP costs.
- Alchemy %% All set %%
- Blood Magic
- Evocation
- Glamour
- Logomancy
- Vitalis
~~Update Species~~¶
~~Some of the Species need to be completed.~~
~~Qnassi need a 2nd starting ability~~¶
~~Sektarri need 2 starting abilities~~¶
~~Fixing Movement/Action Economy~~¶
~~1 turn = 1 action, movement is an action~~¶
Kaernest Setting¶
See Setting Overview
More NPCs/Monsters¶
Flesh out non-Kemet Areas more¶
~~The Shallows~~¶
~~Far Holdings~~¶
~~Shield Lands~~¶
(Name of new cold area in north)¶
Kaernest: Future Pass Goals¶
Web Character Sheets (velloriam)¶
- Magic
- Save to Server/DB (706)
- Gift prerequisites/gating (706)
- Accounts
- Print Friendly Character Sheet with Art (70?)
3rd Opinion - Planned for¶
0.07.06 (and playtesting)
Add Commissioned Artwork¶
Planned for post-Kickstarter, or when I get a budget for it
Convert All Setting Pages to 1st Person¶
In-Setting Voice Planned for 0.07.09