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Enchanting

Enchanting is the creation of persistent magical effects bound into objects.
It follows the Crafting rules, but introduces additional constraints, risks, and narrative weight.

Unlike spellcasting, enchanting is slow and deliberate. The magic is not merely shaped and released, but anchored. Every enchantment resists permanence, and the world pushes back against attempts to make magic stay.

Enchanting is not a source of income. Enchanted items are rare because they are difficult to make, costly in effort, and often noticed.

Enchanting as Crafting

Enchanting is always handled as a crafting project with a clock. Compared to mundane crafting, enchanting projects typically:

  • use larger clocks
  • require magically appropriate materials
  • involve Channeling, Ka, or ritual elements
  • demand specific locations, timing, or conditions

Advancing an enchanting project usually requires:

  • access to a Method or relevant Threads
  • one or more characters capable of Channeling
  • materials that resonate with the intended effect

Failure or partial success during enchanting tends to create instability rather than simple setbacks. Unfinished enchantments may warp materials, drain Ka unpredictably, or impose narrative complications that must be resolved before work can continue.

Materials and Meaning

Materials used in enchanting must fit the effect being bound.

A cloak that bends light may require: - the wings of a magical butterfly - mist gathered from a ghost's passing - skin taken from a creature that changes color to survive

Such materials may be purchased if the fiction allows, but more often they are:

  • the result of exploration
  • rewards for dangerous work
  • the focus of entire adventures

The more powerful or unusual the enchantment, the more demanding and specific its materials become.

Completion and Consequence

Completing an enchanted item may still involve:

  • a final Channeling risk
  • a surge or drain of Ka
  • lingering quirks or limitations

Powerful enchanted items tend to attract attention.
They may draw interest from factions, spirits, institutions, or traditions that care how such magic enters the world.

Enchanting leaves a trace.
Even when successful, it binds the creator, the materials, and the magic together in ways that do not always fade cleanly.