(2026.01.20) - This picks up from Planning 0.07.03. Anything new gets added here until I finished the playtest with the Tuesday group.
(2026.02.12) - Considering this version complete. Moving to Planning 0.07.05. There's more Setting stuff that needs to get done, but I got some bones added for world building that'll help more than getting specific done.
Planning¶
As stuff from this list gets implemented, I'll need to mark it off, but I don't think I want to remove it because it helps remind me where my inspiration came from, and what I'm trying to "recreate".
Meta¶
~~Finish Updating File/Note Names~~¶
~~Moved up from Next Pass Goals (2026.01.20)~~
~~Licensing Page~~¶
~~Info for licensing~~
Kaernest System¶
See Core System
~~Gifts pages~~¶
~~These need rewriting, auditing, costs added, some fleshed out, some moved to correct pages. This will be a Big job.~~
~~Combat Gifts~~¶
- ~~Add Grappling gifts~~
~~Community Gifts~~¶
~~Core Gifts~~¶
~~Intrigue Gifts~~¶
~~Magic gifts~~¶
~~Upkeep Gifts~~¶
~~Planning (in character)~~¶
- ~~How to reduce need for planning~~
- ~~How to work this into Downtime more~~
- ~~Equipment impact~~ (Updated Encumbrance & Loadout and Narration)
Mental Track¶
- ~~New Skill (Therapy? Counsel?)?~~
- ~~Linked Conditions~~
- ~~Add to Damage and Healing page~~
- ~~Recovery~~
- ~~Downtime actions for Recovery (both)~~
- ~~Burn Recovery (Mental)~~
- ~~Interactions with other systems~~
Physical Track¶
- ~~Recovery rules~~
- ~~Overflow from Mental Track~~
~~Crafting System~~¶
See Crafting
Monster Doctrine page¶
~~Create it (Monster and NPC Chat/Thread)~~ ~~It should mention contrast with NPCs~~
~~Conditions Clean-up, Update, Removal~~¶
Kaernest Setting¶
See Setting Overview
More NPCs/Monsters¶
Flesh out non-Kemet Areas more¶
Dazhdvog areas¶
Fluvarri areas¶
Kampanni areas¶
Qnassi areas¶
Verdanni areas¶
~~2nd Draft~~ Web Character Sheet¶
Maybe something in Obsidian? Maybe something more artsy?
This is going to end up being a subdomain of kaernest.com with character sheet builder there, as well as PDF export, save, share. Some of these parts should probably get scheduled for later versions because this is going to be a big project.
Build out the rest of JSON schema and data files¶
~~Review completed Gift list~~¶
~~Species Schema and Data Files~~¶
~~Identity schema (no data files)~~¶
~~Motivations schema (no data files)~~¶
~~Calculated statistics~~¶
~~Backgrounds schema (with data files)~~¶
~~License page~~¶
~~Version info in header/footer~~¶
~~Equipment schema and data files~~¶
Playtest 3 Mess¶
Vitalis needs further development¶
- ~~While I'm at that, I should also develop Alchemy Methods, Blood Magic, [[Chronomancy]], and Logomancy further.~~
- ~~Then all of the Species magics need Ka costs~~
Kaernest: Future Pass Goals¶
Add Links, and LOTs of them¶
Planned for 0.07.05
Species Gifts¶
(705)
When you’re ready to start Recovery Gifts or Species Gifts, we can also extend the linter to validate new fields like requirements.species, deprecatedIn, or richer “purchaseModel” patterns like Ka. (Character Sheet stuff)
Add Complications to Downtime¶
(705)
Gear page detailing magical items¶
(rings, scepters, wands, scrolls, etc) (705)
Recovery Gifts?¶
(705)
Sorcery controlling visibility and subtleness¶
You’re defining a triangle that looks like this: Visibility ↔ Control ↔ Cost Where: - More visible magic can be easier, safer, or cheaper - Less visible magic is harder, subtler, and more demanding - Sorcery determines how much choice a character has along that axis (705)
Web Character Sheets (velloriam)¶
- Magic
- Export to JSON
- Save to Server/DB
- Attribute point-buy
- Relationships (no data files)
- fix Motivations
- Gift prerequisites/gating (706)
- Accounts
- Print Friendly Character Sheet with Art (70?)
3rd Opinion - Planned for¶
0.07.06 (and playtesting)
Add Commissioned Artwork¶
Planned for post-Kickstarter, or when I get a budget for it
Convert All Setting Pages to 1st Person¶
In-Setting Voice Planned for 0.07.09