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Combat Gifts

Advanced Weapon Training

(1cc / 5xp)
You have been trained in the use of an advanced weapon; a weapon that is highly specialized and difficult to master. You may use that advanced weapon with the Melee skill. Without this Gift, you are Untrained when using advanced weapons.

Brawn 1 & 2

(2cc / 10xp)
When using a weapon with the Brawn tag, you may add +2 Force per level of Brawn you possess when calculating Impact for that attack. You may never apply both Brawn and Precision to the same attack.

Close the Distance

(1cc / 5xp)
Once per round, when an enemy disengages or retreats from you, you may immediately follow them. This consumes a move action from your next turn.

Disarm

(1cc / 5xp)
When attempting to disarm an opponent, if the attempt goes poorly, you may choose to drop your weapon instead of suffering any other consequences for the action.

Grappling Training

(1 CC / 5 XP)
You are trained in controlling an opponent's body through leverage, balance, and restraint. When grappling you may choose to inflict a Condition instead of dealing Impact when you gain control. You may reposition a grappled opponent a short distance as part of maintaining the grapple. This Gift does not increase raw damage, it increases control.

Great Weapon Training

(1cc / 5xp)
You have been trained in the use of large, unwieldy weapons such as greatswords and polearms. You may use great weapons with the Melee skill. Without this Gift, you are Untrained when using great weapons.

Guard Breaker

(1cc / 5xp)
When you attack an enemy who has not moved during the current round, you may treat Heavy Armour as Light Armour for the purpose of Impact absorption only. This does not affect defense rolls or any other armour properties.

Heavy Armour Training

(1cc / 5xp)
When wearing heavy armour designed specifically for you, you may choose to operate at Standard Load or Heavy Load, depending on the rest of your equipment. You have learned to wear heavy armour in a way that appears natural, attracts less attention, and interferes less with your movement.

Last Line

(1cc / 5xp)
When defending an ally who cannot retreat, you may choose to suffer the consequences of a failed defense in their place.

Light Armour Training

(1cc / 5xp)
When wearing light armour that fits you properly, it gains one additional safe Impact absorption before becoming broken. You have learned how to move in light armour so that blows glance and slide rather than tearing it apart.

Martial Ranged Training

(1cc / 5xp)
You have been trained in the use of ranged weapons that require more skill than common bows or thrown arms. You may use martial ranged weapons with the Ranged skill.
Without this Gift, you are Untrained when using martial ranged weapons.

Martial Weapon Training

(1cc / 5xp)
You have been trained in the use of weapons that are more advanced than common arms. You may use martial weapons with the Melee skill. Without this Gift, you are Untrained when using martial weapons.

Planted Stance

(1cc / 5xp)
If you do not move during a round while at Heavy Load, you gain 2 Impact resistance against forced movement or knockdown effects until the start of your next turn.

Precision 1 & 2

(2cc / 10xp)
When using a weapon with the Precision tag, you may add +2 Force per level of Precision you possess when calculating Impact for that attack. You may never apply both Precision and Brawn to the same attack.

Press the Advantage

(1cc / 5xp)
After you force an enemy to reposition, fall, or lose footing, you may immediately reposition yourself. This consumes a move action from your next turn.

Shield Training

(1cc / 5xp)
Anyone can use a shield, but you have learned to use one actively. When defending with a shield, you may add your Shield bonus to your defense roll in addition to your Evasion skill.

Shove

(1cc / 5xp)
When attempting to shove an opponent, if the attempt goes poorly, you may choose to drop your weapon instead of suffering any other consequences for the action.

Trip

(1cc / 5xp)
When attempting to trip an opponent, if the attempt goes poorly, you may choose to drop your weapon instead of suffering any other consequences for the action.