When to Burn It (GM Sidebar)¶
GM-Only Guidance
Burning a Kobold Nest is not a strategy.
It is an admission that other options have failed.
Fire ends problems quickly.
It also creates new ones that do not care who is right.
What “Burn It” Means¶
To burn a kobold nest is to: - abandon containment, - accept collateral damage, - destroy the environment along with the threat.
This is not a clean solution. It is a reset.
When Burning Is Justified¶
Burning a nest is justified when at least two of the following are true:
- The nest has reached Infestation or Expansion stage.
- Breeding chambers cannot be reached safely.
- Poison saturation threatens water or food supplies.
- The surrounding region is already being abandoned.
- Political or military pressure demands immediate results.
- Continued delay will cost more lives than destruction.
At this point, restraint is no longer mercy.
When Burning Is a Mistake¶
Burning is a mistake when:
- The nest is still at Presence or Establishment stage.
- Tunnels and exits are not mapped or sealed.
- Civilians still live nearby.
- Valuable infrastructure exists above or around the nest.
- The players believe fire is “clean.”
Fire spreads faster than intent.
What Burning Actually Does¶
Burning a nest: - kills kobolds quickly, - destroys eggs and breeding stock, - collapses tunnels, - contaminates soil and water, - leaves toxic residue, - displaces surviving creatures.
It solves the immediate threat. It scars the region.
Immediate Consequences¶
After a burn, expect:
- smoke visible for miles,
- ash fallout,
- poisoned runoff,
- displaced vermin and predators,
- survivor kobolds fleeing outward,
- attention from authorities or factions.
The problem ends here.
The consequences start here.
Long-Term Consequences¶
Burned regions may suffer:
- unusable farmland,
- tainted wells,
- permanent abandonment,
- trade route collapse,
- lingering illness,
- rumors and fear.
Burning fixes today by stealing from tomorrow.
Social & Political Fallout¶
People will ask: - Who ordered this? - Who lost land? - Who benefits? - Who will pay?
Burning a nest often: - escalates the situation politically, - attracts Imperial oversight, - invites dragon interest if done repeatedly.
Fire is loud, even weeks later.
Player Agency (Important)¶
Burning should never feel like: - the correct answer, - the expected answer, - a consequence-free answer.
It should feel: - heavy, - final, - debated.
Let players argue about it. Let NPCs disagree. Let the cost be visible.
GM Guidance¶
- Do not present burning as the first option.
- Do not hide the consequences.
- Do not undo the damage later without reason.
- Use burning to mark turning points in a campaign.
If players burn a nest:
The world should remember.
Core Principle¶
Burning a kobold nest is not victory.
It is choosing which future you can live with.