Fluvarri Minstrel
Role: Performer, storyteller, spirit-touched messenger
Threat Layer: Ambient → Intentional → Political (soft)
Design Goal: Regard manipulation, emotional escalation, social memory
A Fluvarri minstrel does not confront problems.
They circulate them.
They don't tell people what to think.
They tell stories people can't stop repeating.
Core Identity¶
Fluvarri minstrels operate at the intersection of:
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performance
-
rumor
-
spirit influence
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emotional resonance
They are not spies and not agitators by default.
They are vectors.
Attributes¶
Attribute Sum: 9 (social specialist, physically fragile)
| Attribute | Value | Justification |
|---|---|---|
| Vigor | 1 | Avoids physical hardship |
| Finesse | 2 | Grace, rhythm, movement |
| Will | 1 | Emotionally open, not rigid |
| Cunning | 2 | Reads rooms, adapts tone |
| Presence | 2 | Presence, memorability |
| Influence | 1 | Quick emotional nudges |
| Sorcery | — | Fluvarri spirit access instead |
This spread makes them:
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easy to threaten physically
-
difficult to silence socially
Skills¶
Minstrels are trained communicators, not manipulators.
Core Skills¶
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Performance (Influence): Apprentice (+4)
-
Society (Presence): Novice (+2)
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Folklore (Will): Novice (+2)
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Con (Cunning): Novice (+2)
Optional Skill (pick one):
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Negotiation (+2)
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History (+2)
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Discipline (+2)
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Skullduggery (+2)
Untrained skills: +0
Fixed Social Benchmarks¶
Minstrels almost always use fixed values, because their power is cumulative, not contested.
-
Entertain or hold attention (Performance)
12.5 + Influence 1 + Performance 4 ≈ 17.5
→ Treat as 16–18 -
Seed a rumor or emotional frame (Society or Con)
12.5 + Presence 2 + Society 2 ≈ 16.5
→ 16 -
Invoke local spirits or cultural memory (Folklore)
12.5 + Will 1 + Folklore 2 ≈ 15.5
→ 14–16, higher in Fluvarri regions -
Deflect suspicion socially (Discipline untrained)
12.5 + Presence 2 + 0 ≈ 14.5
→ 14
Minstrels don't win arguments.
They reframe them.
Equipment¶
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Musical instrument(s)
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Story charms, masks, ribbons
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Travel pack, letters of hospitality
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Small spirit tokens or fetishes
Nothing here looks dangerous. That's the point.
Health¶
Uses standard PC wound rules.
Minstrels:
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Flee immediately from violence
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Rely on bystanders for protection
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Turn injury into story
Harming a minstrel is almost always a mistake.
Behavioral Doctrine¶
Default Posture¶
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Warm
-
Curious
-
Observant
They listen more than they speak until it matters.
Under Pressure¶
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Appeal to emotion
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Invoke community norms
-
Shift attention elsewhere
They rarely lie outright.
They choose which truth sings.
Disengage Triggers¶
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Explicit threats
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Repeated silencing
-
Spirit disturbance
-
Being forced to choose sides publicly
When they leave, they leave echoes behind.
What Fluvarri Minstrels Punish¶
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Cruelty
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Hypocrisy
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Public injustice
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Broken promises
Punishment looks like:
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songs
-
jokes
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refrains
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remembered names
What Fluvarri Minstrels Reward¶
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Kindness
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Hospitality
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Honesty
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Quiet heroism
They make reputations portable.
Regard Manipulation (Important)¶
Minstrels are ideal tools for the Regard system:
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Performance can temporarily raise Regard in a crowd
-
Repeated presence can permanently shift local attitudes
-
Songs outlive the minstrel
A single night doesn't change the world.
A refrain does.
Template Morphs¶
Political Minstrel¶
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+1 Will
-
Strategy (+2)
-
Uses allegory aggressively
Spirit-Touched Minstrel¶
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Swap Con → Channeling (if allowed)
-
Can sense emotional currents
-
Draws attention from unseen forces
Subversive Minstrel¶
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+1 Influence
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Skullduggery (+4)
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Moves information deliberately
Minstrel Compared to Others¶
| Aspect | Merchant | Eco-Terrorist | Minstrel |
|---|---|---|---|
| Power | Economic | Environmental | Emotional |
| Violence | Avoided | Indirect | Absent |
| Escalation | Strategic | Consequential | Cultural |
| Memory | Ledgers | Landscapes | Songs |
Minstrels don't escalate fast.
They escalate far.
GM Guidance¶
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Minstrels should never feel hostile at first.
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Their impact should be clear only in hindsight.
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Removing them creates social vacuum.
If the players treat a minstrel kindly, they gain insulation.
If they silence one, they gain a reputation.
Design Summary¶
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No combat role
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Strong social gravity
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Excellent Regard vector
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High narrative persistence
Fluvarri minstrels are how Kaernest reminds players:
Stories are weapons that don't look like weapons.