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Glamour — Illusion

Illusion is the Glamour Method concerned with false sensory input. It creates sights, sounds, and impressions that do not exist. Illusion does not alter minds directly. It presents something for reality to accept or reject. Entertainment-grade Glamour is a subset of Illusion.

Threads (Illusion)

  • Entertainment
  • Veil
  • False Image
  • False Sound
  • Environmental Illusion

Base Ka Cost (Illusion)

Illusion Complexity Base Ka
Entertainment, simple display 1
Minor concealment or false detail 2
Full visual illusion 3
Large or intricate illusion 5
Highly detailed illusion 7

Sensory Complexity Modifiers

Illusions default to one sense (usually visual).

Additional Senses Ka Modifier TD Modifier
Second sense +1 +1
Third sense +2 +2
Taste or touch +2 each +2 each

Area Scaling (Illusion Only)

Illusions affect areas, not minds. Base area: ~2 yards × 2 yards

Area Covered Ka Modifier TD Modifier
Base area +0 +0
~5× base +2 +2
Room-sized +4 +4
Large chamber +6 +6
Massive space +8+ +8+

Number of observers does not matter.

Dynamic Illusions (Optional)

Illusions are static by default. If an illusion must respond dynamically: - requires active Channeling - adds +2 Ka - adds +2 TD - ends immediately if Channeling breaks

Duration

Duration Modifier
Moments +0
One scene +1 Ka
Minutes +2 Ka
Extended +4 Ka
Persistent Enchanting required

Burn

Burn may be taken to: - stabilize a failing illusion - reduce Ka by 1 for a single casting - prevent unraveling for one scene Burn leaves perceptual residue.

Failure

Illusions fail by: - visual distortion - sensory mismatch - delayed response - unraveling under scrutiny They do not explode or backfire violently.